EnderCapitalG wrote:
Damn goons are their low-end SP recruitment from the Something Awful Dot Com forums.
You shouldn't be allowed to live in nullsec unless your alliance has a 70million SP average!
This is the problem:
Right now, either side can win, as Goons have shown in Tenal.
Raiden is done, they're literally losing space and moons in the EU tz, despite outnumbering your supercap fleet.
You beat them, admittedly Mittens hit the brakes hard on the campaign so it wouldn't look so obvious, but they're done effectively.
What this means is that in the current game environment, people who spend a ton of money on hardware can compete with people whos main resource are warm bodies.
This change won't change that, and thats why its infuriating. Its literally a change just for the sake of change, its ham handed, it physically fixes
nothing at all.
Thats what the retards in the thread seem not to grasp, all they see is somebody posting against the nerf and assume they're mad about the nerf because it gimps their toy. Thats not whats upsetting those of us with any form of game knowledge.
Post change, Titans will still track BC's, BS, and shield tanked cruisers (poor onyx and broadswords) just like they do now, they'll hit just as hard, the only thing the change accomplishes is that the initial barrage comes about 20 seconds later than it comes now.
The main point of argument here is that many of us see this as CCP trying to push the game towards numbers, the CFC of course cries that this isn't the case, though they would, as numbers are their primary arsenal. They in turn attack our primary arsenal against their blob calling it 'unfair' that we hold so much power. But when questioned about why having more people should be the deciding factor over more money, they don't really have an answer. They call the titans invincible and are shown active counters that work just fine, and when you ask them what the counter is to massive numbers they have fantastical stories about 1200 man fleets that sit around waiting to get hit by 200 bombers.
The infuriating part is simply that this nerf doesn't DO anything to the titans against sub caps, it acutally HURTS them against caps, something the dev blog says at the outset they want the titans to be good against.
Why change them at all until you're ready to roll out the complete package in a revamp? I mean hell, make it one of the primary concerns of the June expansion, fixing titans into a new complete role. Not nerfing uselessly for the sake of a nerf just to show people you you're doing something that you won't come back to for 2 years.
This is effectively akin to CCP going "We don't like blobs, fleets are now limited to 50 members only, but we'll iterate on it later so that you can have our new vision of fleets, we don't know when, but we'll do it, we promise". You see, nothing would change really, its a bit more of a pain in the ass to basically achieve the same thing you have now.